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EmsDeLaRoZ

12 Game Reviews

5 w/ Responses

A lot of people sure had fun during this... swimter time?

Ball bounces to cat's raquet, and stays there forever. What am I supposed to do?

iamsoopernoob responds:

You can control the ball as well as the racket

The visualizer looks great, u girls did a great job with the collab in general.

(Pd. shit, I didn't remember that much people participated in the collab)

YendorNG responds:

Happy valentines day!

It's very funny, and the concept is very cool. The hitbox for pushing the boxes is a bit off, which isn't a problem until the battle with fake Sally, were you need to act quick. Aside from that, great job

This is funny enough. Music fits nicely and the graphics are consistent and good to look at.

However, I don't see how the story you made in the description fits with the game (maybe adding a cutscene could've helped on that).

infernoteam responds:

Thank you for taking the time to play it, the story made sense as soon as I added the rest of the characters, "unlockable by entering their corresponding portals" and the boss appearing to attack us, but I decided to upload it like this since it is playable

The way the game is build is interesting, I like it's made to be "technically" multiplayer. However, the fact it's purely a black bg, three buttons and a gun jpg kind of makes it poor to me

The game seems to have potential. The control is a bit uncomfy (I made a quick session, so I can't tell if you could get used to it or it's better to change it). Also, the objective and controls are a bit unclear at the beginning, you should add that information either in the game or in the description of the submission

The collision is very bad programmed (balls hit me in various places but I didn't lose a point of life). Also, why can't I move in the air? (it's totally fine if you wanted to achieve that, but you didn't clarify how that's a mechanic for this game)

Considering this obviously recreates smash gameplay:

* Movement must be quicker and less floaty (the time you take to acelerate to full speed should be shortened, as well as the time to desacelerate).
* Camera zooms out a lot when exiting x-axis boundaries of the stage (the zoom effect should be based purely on interest targets like the players in game).
* Why is framerate this low? (consider optimize your code or the way some things function, since a low framerate makes any game down bad).

EmmyEmi responds:

duly noted, this should be fairly easy to fix, especially since the fps isn't a optimization issue, I literally put a cap on it(i'm used to animation fps, not game fps).

Feels like NG old school game. Pretty good animations btw

I do art in many ways, and I like what I do in many ways. I also like to help artists get better
...
I love animals, they're so wholesome, and I hate homework, nasty, gruesome homework

Emiliano Zacarías @EmsDeLaRoZ

Age 20, Male

Living funnily

Y u wanna know ͡° ͜ʖ ͡°?

Joined on 12/23/21

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