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EmsDeLaRoZ
I do art in many ways, and I like what I do in many ways. I also like to help artists get better
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I love animals, they're so wholesome, and I hate homework, nasty, gruesome homework

Emiliano Zacarías @EmsDeLaRoZ

Age 20, Male

Living funnily

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Joined on 12/23/21

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It's been a while huh?

Posted by EmsDeLaRoZ - January 28th, 2024


Hey, my account has appeared to be pretty desolated in the last few days. Even I was pretty unactive in the forums and other places, but there was a good reason for it: I developed a game! Here's the link if you haven't seen it yet:


It's been a total experience to develop this, and I would like some feedback on it :)

Also, go give love to the musicians that allowed me to use their music. If it wasn't for them, my project could've probably gotten delayed, and that would've been painful to me (specially considering tomorrow i'm back to school).


Aside from that, I have various things planned. I started writing the "Recommended artists #3" post, and I have some art and music scheduled. It's gonna be wild times fellows ;)

That's all for now, in the meantime, see you later and enjoy Boxanne while she's here.


-Emiliano


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Comments

For your first game, it already looks pretty professional on multiple aspects.

The whole game feels like it would have originated as a part of old 2000s flash games, from the art and animation that presents itself (including a pretty neat intro bumper that features your username), to the simple but difficult gameplay, and the music associated with it all. It reminds of Ritz and many other old games where some backgrounds and foreground platforms on the levels have nice designs but are simple. Despite them not adding any real depth to the environment, it somehow feels natural.

On the surface, 4 unique items (balloon, gravity, dart, and shield blocks), two enemies (the stand still and moving ones) and one obstacle (the spiked boxes) doesn't seem like a lot that would keep the game entertaining, but due to the shortness of the game and the amount of unique and difficult levels of the game, it handles this pretty well. The dart and enemy combinations were some of the most fun there, with one of the levels being "survive until a certain amount of time" themed, even if it doesn't show it directly. The gravity box was always one of the main hard parts of the game, making you sure to avoid the enemies and spiked boxes while making sure you're not to high or low (easily one of the most infuriating box to use out of the four). Shield boxes are fun, feel pretty underutilized given the only thing thing they are used for is destroying spike boxes and blocking darts. Switching between the shield boxes with the other boxes is the most fun there is when it comes to using it. The balloon box is great, not to hard or easy for some of the levels, but I know that there could be more done with that so that it really puts you to the test.

In conclusion: It's an honestly hard game, but it's also fun and does a lot of stuff to never feel boring. My only complaint is that the game has a thing where if you press the up or down keys, the window of the browser moves also. Either way, I give this a 4.5/5 stars. It's hard to find any good games nowadays, glad I found one of the rare few.

Thanks for your feedback, pretty extense, but very clear. I get the part of "very few items to keep the game entertaining", but since I knew I wanted to keep it simple, I knew these were more than enough (I had more ideas for boxes, and some others appeared during the development, if I added more levels, I would've added more boxes as well).

I also think the same for the gravity box and balloon box. I grew a hate towards the gravity box during development, maybe that hate traspassed to the game somehow, and the balloon box was quite limited, maybe an interaction with other boxes would've made a difference. I didn't think about Rock box being limited tho (or shield box, however you see it). Maybe if I make a sequel I can try to see how to exploit these more.

Again, thanks for your kind feedback. It's been a very long time since I ever finished and shared a game, so this makes my heart melt up from joy

This was a lot of fun! The 4 unique boxes add flavour, and the puzzles for them were inventive. My only gripe is I want more levels, but I like small perfectly formed things.

I got to the end and only died 180 times!